FREEDOM TO LIVE
Opening reception: January 9, 2013 6:30 – 8:30 pm
Address: 220 36th street, suite B-515, Brooklyn, NY 11232
Two blocks from the 36th street N,R, and D trains (second stop in Brooklyn)
“Freedom to Live” proposes a parallel journey by drawing from current cultural oracles of video games, genetic engineering, evolutionary anomalies, and sci-fi to present an array of monsters and hybrids. These depictions raise questions about the possibility of a contemporary hero as interpreted by the art world. “Freedom to Live” will combine the 8-bit pixilated terrain of early video games and mythologist Joseph Campbell’s illustration of the hero’s journey into a “game board” on the gallery walls. While Meuler and Karwacki aim to recontextualize this journey through collaborative works, the viewer is also encouraged to develop his or her own hero’s path.
We hope to see you there, adventure awaits you!
For all of you who are not in the NYC area or can’t make it out, stay tuned. We will be posting (via instagram, facebook [Rachel Meuler & Art Connects New York], and twitter) live feed from the event. All works for sale ranging from 25 to 1500 dollars.
p.s. During our live feed we will be releasing images of a limited edition of 25 collaborative pieces, each 4 x 5 inches at 50 dollars a piece. These select pieces will be available online as well as in the gallery so stake your claim and grab a piece of the adventure!
This makes me nostalgic of the afternoons spent at the Salvation Army in Hempstead, NY.
THRIFT SHOP FEAT. WANZ
Come by and check out the incredible work of over 20 artists, including work from a number of our very own Be Nice Art Friends!
Let’s celebrate and laugh at the end of the world this Saturday!
Installation on view Saturday/Sunday Oct 27/28 from 3pm to 7:30pm
596 Broadway, #602 | New York, NY 10012 | Phone: 212-431-1130
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 BleekerA small coupling of works combining both obsolete and new technologies, then reassembled to represent obsolete fables, folklore, literature, philosophy, mythology, and music. As responses to such stories inspired by the observation of human behavior, symbolic animals, objects and mechanics are used to further illustrate their foibles and behavioral patterns, whether normal or not.